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- > > I often asked to see Doom on a 16MHz/4Mb PC...
-
- As someone said, we shouldn't say too much until the monsters, AI, sound
- etc are in there. Still, it would _really_ surprise me if a 20MHz 386SX
- (which should have about the same processor power as the Falcon's CPU)
- came anywhere close to BAD MOOD.
-
- Of course, for the price of a new Falcon you could buy a fast Pentium...
-
- > > A german guy made a good comment: why aren't the monsters and
- > > others things drawn on the screen, even if they are static and
- > > don't move.
-
- Because it's rather difficult to do that.
-
- > > For my collide tests, it would help me, because I need every
- > > thing's position. I do have to do tests with walls, but also
- > > with things (weapons on the floor, medicine box, ...), and
- > > between things too.
-
- Uhm, but the positions of everything is already available.
- You aren't looking at the screen to do the collision detection, right?
-
- Collision detection against things is only a distance check, by the way.
-
- > Well, as it looks like Doug is the only one who understand how it
- > must be done I guess we just have to wait until he gets time to do
-
-